Rendering Systems

Rendering Systems proposes that the computational image is a window into a simulated and systematized representation of reality. To create a rendering is, in effect, to create and frame a model of the entire world, from a single grain of sand to the most complicated urban environment.

Schedule

Sep 8

Introduction

Lecture
Tutorial (Introduction)
Sep 15

RGB XYZ

Lecture
Tutorial (Importing from Rhino)
Sep 22

The Technical Camera

Lecture
Tutorial (Camera)
Sep 28
Assignment 1
due 11:59pm
Sep 29

Bouncing Light I

Lecture
Tutorial (Lighting)
Oct 6

Bouncing Light II

Lecture
Tutorial (Rendering)
Tutorial (Extra Tips)
Oct 12
Assignment 2
due 11:59pm
Oct 13

Material Physics

Lecture
Tutorial (Materials)
Assignment 3
Oct 20

Material Computation

Lecture
Tutorial (Procedural Materials)
Oct 27

Generative Techniques

Lecture
Tutorial
Nov 3

No Class

Nov 9
Assignment 3
due 11:59pm
Nov 10

Abundance & Environments

Lecture
Tutorial (Vegetation & Terrain)
Final Project
Nov 17

Deconstructing the Image

Lecture
Tutorial (Compositing & Post-Processing)
Nov 24

Motion Systems

Lecture
Tutorial
Nov 24
Final Project
due 11:59pm
Nov 25

Final Review